A Perfect Draft

A free baseball draft game. Build an all-time MLB roster from any era, simulate a full 162-game season, and chase a perfect 162-0 record. Choose from Daily Challenge, Classic, and Hard Ball game modes. Compare your score on the global leaderboard.

Daily Challenge

Same rolls for everyone today. Solve the puzzle and go 162‑0.

Classic mode

12 rolls, full stats, one re-roll. Your last slot is always a Hall of Famer.

Hard Ball mode

Names, teams, and years — that’s all you get. Draft on instinct alone.

P

Player Name

Rolling your next team

Season Complete

Add your name to the global leaderboard?

Season Complete

Final Record

No Login Required

Leaderboard

Top saved records.

The Goal

Build the greatest baseball team that never existed. Every roll gives you a real MLB franchise from a real season — pick one player, slot them in. Fill all 13 spots, simulate a 162-game season, and see how far your team goes. Draft perfectly and you go 162-0.

How the Draft Works
  • Press Roll to load a real MLB franchise from a real season. Their actual roster and stats load immediately.
  • Tap any player to open the draft card — batting stats in blue, fielding stats in green, plus a position diamond. Tap a glowing slot to assign.
  • Once assigned, the next team rolls automatically. Progress saves to your browser — close and come back anytime.
  • In Classic mode, every rolled team is guaranteed to have at least one award winner or elite player. You also get one Re-roll per game.
⏱ The Pitch Clock
Resets each roll Daily & Classic: 45 seconds. Hard Ball: 2 minutes — more time to think, stats still hidden.
Pauses on dialogs Clock freezes while any card is open — you never lose time to a popup.
!
Time expires Game auto-picks an eligible player. Could be a Hall of Famer. Could be a 1974 backup catcher.
Violation card Shows who was auto-drafted and which slot was filled before the next roll.
> 20sNormal
20–10sWarning
10s or lessUrgent
Your 13 Slots

Batting Lineup — 9 spots

C 1B 2B 3B SS LF CF RF DH

Pitching — 4 spots

SP 1 SP 2 SP 3 CL

Outfielders fill LF, CF, or RF. DH takes any position player — great for a powerful bat whose primary spot is already filled. Only pitchers fill SP and CL.

Reading the Stats

Player cards show two stat lines: blue for offense, green for defense. Both affect your score — don't draft on the batting line alone.

Hitters: AVG · OBP · SLG · ISO · HR · SB. Defense row shows real fielding stats from that season; if unavailable, DEF RTG (positional baseline) fills in.

Pitchers: ERA · WHIP · IP · W-L · K · SV.

OBPAbove .370 is excellent. Above .400 is elite. A player who draws walks scores runs — OBP matters more than batting average alone.
ISOIsolated power (SLG − AVG). Strips out singles to measure true extra-base ability. Above .200 is above average; above .280 is elite. Relevant from any era.
FLD%Above .985 is excellent for most positions; above .995 is elite. Below .960 is a liability regardless of the bat.
ASTInfielder range — SS, 2B, 3B. High assists means covering ground and turning double plays.
POOutfield range — especially CF. A center fielder with 350+ PO is elite.
CS%Catchers only. Above 35% is elite. Shutting down the running game takes away free bases every night.
E / DPFewer errors and more double plays translate directly to outs. A SS with 20+ E is costing wins regardless of the bat.
Award Badge Key

Small icons next to a player's name flag award-winning seasons at a glance. An award doesn't automatically mean best fit — it means the season was elite.

MVP
MVPMost Valuable Player — best all-around season in the league
Cy Young
Cy YoungBest pitcher in the league that season
All-Star
All-StarSelected to the MLB All-Star Game that season
Silver Slugger
Silver SluggerBest offensive player at their position in the league
Gold Glove
Gold GloveBest fielder at their position in the league
Platinum Glove
Platinum GloveSingle best overall fielder across the entire league
Reliever Award
Reliever AwardBest relief pitcher in the league that season
Rookie of the Year
Rookie of the YearBest first-year player in the league
Manager of the Year
Manager of the YearBest managerial performance in the league
World Series Champion
World Series ChampionThat player's team won the World Series that year
Building a Winner
Offense — 52%OBP, slugging, power, and run production across your full lineup. The heaviest weight by far.
Rotation — 27%SP1 carries the most, SP2 close behind. Innings pitched matters as much as ERA — aces who stay in games are worth more than short-outing strikeout pitchers.
Defense — 15%Real fielding stats at all nine positions. C, SS, and CF are weighted highest. Lock down the premium spots and earn a team bonus.
Closer — 6%Saves, ERA, and WHIP. A dominant ninth inning quietly adds wins; a leaky one gives them back every night.

How wins are calculated. The simulation projects your team's Runs Scored (driven by offense) and Runs Allowed (driven by pitching and defense), then converts the ratio into a 162-game win total using a Pythagorean formula. A .900 OPS lineup projects around 750+ runs. A staff with a 2.50 ERA holds opponents under 500. Both matter — you can't outscore a 6.00 rotation indefinitely.

Walks count. The scoring model uses plate discipline — BB% combined with strikeout rate — as its own component. A patient hitter who draws walks adds value beyond their batting average. Don't sleep on OBP.

Balance is rewarded. A roster heavy on offense with a shaky rotation gets a penalty. Close the gap and the game gives you a bonus. You can't carry a fatal weakness all the way to 162-0.

Defense is not an afterthought. Lock down C, SS, and CF first — elite defense at those three is the fastest path to the premium defense bonus, which can flip several wins.

Understanding Your Scores

Scores are era-normalized — not school grades. A score of 50 represents average MLB production for that era, not failure. Every benchmark shifts with the offensive environment of each decade: a .920 OPS in 2001 is graded against the historically inflated run-scoring of the steroid era, while the same line in 1968 would score substantially higher. This is intentional — grading Barry Bonds against a 1940s hitting environment would make the model meaningless.

80+Elite — a genuine weapon. Appears green on the result screen.
64–79Strong — above average for the era. Appears gold on the result screen.
50–63Solid — around league average. Appears blue on the result screen.
Below 50Weak — costing you wins every night. Appears red on the result screen.

A lineup full of OPS+ monsters from a high-offense era typically lands in the 65–75 range — strong, but not elite. Reaching 85+ requires depth across all nine slots with no dead spots in the order. Even elite individual seasons score on the curve of their era, not against all of baseball history at once.

What 162-0 Takes

Every category needs to be strong across the board — not elite everywhere, but nothing that's truly broken. A dominant offense can cover a slightly shaky closer. A lights-out rotation can forgive a mediocre lineup. What it can't forgive is a gaping hole in any one area, or a roster that goes all-in on hitting while ignoring pitching entirely.

  • Hall of Famers help — inner-circle players add a bonus toward clearing the benchmark, and a few studs can offset a weak link that would otherwise hold you back.
  • A team that clears every benchmark earns a Team Rating of 100 and goes 162-0 every time. That number is rare by design.
  • Stars help but balance wins. An all-offense team with league-average pitching is falling short — the gaps are too large for any bonus to cover.
After the Draft

When your 13 slots are filled, the season simulates instantly. Here's what you'll see:

The top of the report shows your final record, Team Rating, and a compact Score Breakdown for offense, rotation, closer, defense, and balance. Green is elite, gold is good, blue is average, and red is weak.

Your final roster appears directly below the score summary so you can connect the result back to the players you drafted without scrolling through extra commentary.

Tracking Your Progress

On mobile, a slot counter above the pitch clock shows how many of your 13 spots are filled. On desktop, watch your position slots fill in the draft grid — the sim fires the moment you lock in your 13th pick.

Your current offensive, pitching, and defensive scores update live inside each player card as you draft, so you can see how each pick moves the needle before you commit.

Game Modes
Daily Challenge
Daily
Everyone worldwide gets the same 13 rolls, in the same order, every day. You can replay as many times as you want — only your best score for the day counts on the leaderboard. A 45-second pitch clock runs on every pick. Past challenges archived at Past Challenges.
Classic
Classic
Full stats visible. Every roll is guaranteed to have at least one award winner or elite player. One Re-roll per game. 45-second pitch clock runs. After your 12th pick, instead of one more random roll, you pick a Hall of Famer — 4 all-time legends filtered to your open position, spanning multiple eras. Your legend fills the slot with a ★ LEGEND badge and a +8 rating boost. Because every great team has one.
Hard Ball
Hard Ball
Stats hidden until after you pick. Draft on baseball knowledge alone — team name, year, position only. One re-roll. 2-minute pitch clock — more room to think, still no mercy when time's up. True test for die-hards.
The Leaderboard

After your season, the game prompts you to save your score. Enter your first name and last initial — no account, no email required. Scores rank by wins first, then by team rating. A next to a name means they went 162-0.

In Daily mode, you can play as many times as you want — only your best score for that calendar day is submitted to the leaderboard. The full Leaderboard lets you filter by mode and see the complete drafted roster for any entry.

Your open slot. Pick your legend.

Time expired — the ump made your pick

SS

Have you ever wondered what it would actually take to go 162–0?

Probably the perfect roster: the right players at every spot, a little luck, and someone who really knows their baseball. That’s where you come in.

Each roll lands on a real MLB team era. Pick the player who best fits your lineup. Keep going until all 17 slots are filled — then simulate the season and see if you can go undefeated.